David Greenfield
    Framing the Research Problem    Force Field Analysis    Ubiquitous Technology: The Cell Phone  
    Literature Review    Cycle One Report    Elevator Pitch    Cycle Two Report: Data Analysis  
   Final Report    Blogs    Related Work    About David Greenfield    Contact  •  Home    
 

Final Report
Museums and School Collaborations:
Integrating Technology to Enhance Learning and to Build Communities (click for PDF version)

The Problem
           Who does not have fond childhood memories of field trips to a museum, seeing dinosaur bones or some great artwork in real life, instead of small photographs inside of a book? And who has not seen groups of excited schoolchildren still running around museums today?  These school field trips to museums illustrate that the two types of institutions are natural partners for creating rich, compelling and dynamic learning experiences that are as diverse as museums themselves- science, art, history and culture.

            Both types of institutions share many common organizational and educational goals. Although schools, public and private, have active, large and organic user bases (students), they do not possess the physical resources that museums have. Museum exhibitions provide content in dynamic, immersive environments that enrich curriculum by engaging many, if not all, of a visitor’s senses. Audio, visual, olfactory and the dynamic movement of visitors walking through and interacting with the space, exhibit and other visitors stimulate tactile awareness. Engaging multiple senses promotes users to interpret the content in a personal and meaningful way. These qualities promote the museum content in a way that makes it come alive to the user and that encourages their learning. Successful collaborations between schools and museums can be defined as multiple institutions sharing resources, tangible (personnel and funds) and intangible (time and talent) to develop dynamic learning experiences that are useful and meaningful to all partner institutions involved as well as to the larger community. Despite the natural environment that is ripe for meaningful collaboration, successful museum-school partnerships are difficult to create and maintain.

            One of the key components that enables creation of successful museum-school collaborations is the integration of popular and accessible technologies into the learning process to help facilitate resource sharing and community building.

            To understand how to develop these types of collaborative learning experiences, this paper will identify three major issues: 1) the reasons and problems that deter collaboration; 2) a viable and accessible technology than will facilitate the collaborative process; 3) the skill sets and strategies needed for a successful collaboration. 

Literature Review
Existing Problems in Museum-School Collaborations
            Many museums and schools continue to use old models for collaboration. These programs primarily use print-based content for pre-visit packages, museum activities and follow up packages. Some museums do incorporate one form or another of technology in their exhibitions but they are usually one-way presentations (such as kiosk-based virtual exhibitions or video presentations), and are not interactive and do not include any user-generated content. Although most schools do have computers, they are often not connected to museums, either by a physical network or by content.  This leads to loss of many unique and valuable educational opportunities, such as preparing students before the visit, capturing their reflections during the visit, and ongoing post-visit communication to continue to share ideas and experiences.  
         
            Another difficult problem in developing museum-school collaborations is a general lack of enthusiasm for teacher’s professional development. Many teachers feel that “keeping abreast of information technology stressful, rating information technology above research/publishing demands, teaching load, and tenure/promotion as a significant stressor” (Bower, 2001, paragraph 2). Although Bower’s research focuses on higher education, my informal research among teachers at three K-12 schools show that these perceptions are shared. It does not seem to matter if a school is located in an economically advantaged or disadvantaged neighborhood:  teachers all lament the lack of time for preparation and training.

            This suggests that one of the primary issues hindering the creation of museum-school collaborations is that the entry point to access the digital divide is still too high for many institutions. Most people realize and accept that computers are amazing tools that offer infinite possibilities to enhance learning and build communities. But physical and psychological barriers still prevent them from being fully integrated into all learning environments.

            From my past professional experience in the museum community, I was aware of some of the existing problems and the plethora of museum and school educators, technologists and information scientists who research the process of collaboration, especially between schools and museums. Results of formal and heuristic studies illustrate that across institutional lines there are several consistent issues that hinder museum-school collaborations, especially when associated with technology. Several problems that have been identified are: a lack of uniform standards of technology in classrooms and museums; problems associated with lack of imagination, innovation and ingenuity in incorporating technology into learning environments; no initiative to use technology; no institutional commitment to technology; no budgets for purchasing new computers, upgrades and maintenance; limited access to computers for students and teachers (in institutions and homes); lack of time to prepare programs and train teachers; teachers overwhelmed by current work and can adopt to new technology.

            Each of these issues alone could be considered large enough to impede multi-institution collaborations. When multiple issues are combined, the problem often seems exponential. 

            Any discussion relating to technology and education must also include the digital divide. Although the gap between those who have and those who do not have access to computers and/or Internet access is shrinking, a vast disparity still remains. Low levels of education, community awareness and especially socio-economic issues cause these discrepancies. The gap in the digital divide  “…may also involve rejection or lack of interest in new technologies” because of “…pressing issues such as day care” (Rice & Katz, 2003, page 600).

Identifying a Technology to Facilitate Collaboration
            As formidable as these obstacles may seem, there are easier and more ubiquitous technologies that can be used to share content and build museum-school collaborations. In the initial stages of research, I recognized the value of one specific device:  the mobile phone. I heard many anecdotal stories about people using cell phone to receive information such as messages to aid in guided tours of parks and museums or text message announcements about classes or content. But as a learner whose preferred method of learning is primarily experiential, I contemplated how a mobile phone could be used in a learning environment as a production tool and not just as a receiver of data. I thought of endless possible ways that mobile phones can be used to create content that facilitates museum-school collaboration.

            “When the term Digital Divide is used in the US, it almost exclusively refers to the use to computers (Rice & Katz, 2003, p. 601). This interpretation contrasts in an interesting way to the rest of the world, where this term does not have such a narrow meaning. Instead “mobile communication plays on integral part in considerations of a digital divide in most countries save the US” (Rice & Katz, 2003, p. 601).   Studies by Rice and Katz as well as Mark Prensky (What can you learn from a Cell Phone? Almost Anything! 2005) show that the highest rate of penetration of any technology in global society is the mobile phone, and it continues to grow at a higher rate than the computer. In 2004, there were 1.5 billion mobile phones in use in the world with a ½ billion more being sold every year In the United States, penetration in the schools is estimated to be 40% in junior high schools, 75% in many high schools and over 90% in colleges. Additionally there are countries in the word such as the U.K., Italy and Sweden where market penetration is greater than 100%, meaning that many people have more than one mobile phone. As of 2006, 80% of world's population has mobile phone coverage. There are many several reasons for this level of accessibility, such as their small size and relative low cost. Additionally, many countries have made decisions to invest in wireless communication rather then upgrade the antiquated wire services.

            Mobile phones are easy to use and are located everywhere on the planet, urban, rural and remote, making them accessible at any time by just about every person on this planet.  We can infer from this that mobile phones fill a very important function in the human condition:  the very basic human need for communication. It is interesting to note that in a US survey about the desire to use the Internet, “communication with others” rates above “accessing information, having fun and shopping” (Rice & Katz, 2005, p. 600).

            Many educators would benefit by observing their students and learning how to be more open to innovative uses of mobile phones. Besides normal phone calls, students use their phones for communicating via text messaging, sending and receiving images and video, and recording and listening to music. Unlike the integration of other types of accessible media tools,such as video cameras, educators have been unable or late to catch the wave.  “Students learn from other students. Emphasis on student-to-student interaction through group tasks and cooperative activities has increased as we move from a teaching to learning paradigm”  (Bower, 2001, para.17).

            Capturing images, audio and video with a cell phone are only one of a larger project.  Making a learning adventure truly an adventure requires the student to be able to communicate and provide input about their learning experience. Web 2.0 sites such as Flickr, Gcast, Gabcast, Clicky and del.icio.us can all be used by students to publish, organize and share their images, audio reflections and comments on the web. Other students can be invited to visit these sites to add their own comments and reflections, making this a very dynamic and interactive learning experience. An added bonus is that students do not have to be in close geographical proximity to each other. Partnerships can be created between students in different institutions across district, city, and state, national or even global boundaries.

            When thinking about how to introduce mobile phones into a learning environment, it is also relevant to consider that “learning is an active process in which people construct new understandings of the world around them through active exploration, experimentation, discussion and reflection. In short: people don’t get ideas; they make them” (Resnick, 2002, p. 33). In less than 30 years mobile phones have been transformed from shoebox size telecommunications devices to palm-sized units that also incorporate still and video cameras, music and audio players and recorders, and text transmission devices. Additionally, some phones can access the Internet and be used as a GPS locater. What has not developed are innovative ways that these tools can be used in a learning environment.

            This is not to say that there is no development at all. Some museums have been integrating mobile phones into pre-existing education programs that generally focus on the mobile phone as a receiver of data and not as a production tool. For example, the Petersen Automotive Museum in Los Angeles provides visitors with an 800 number to enable them to call and listen to audio guides of extended commentaries on specific in the museum.

             At the 2007 Museums and the Web Conference, I spoke with Chris Tellis, director of Antenna Audio, a world leader in the development and production of audio museum tours. The Antenna Audio learning model is currently based on only using proprietary audio-player devices to disseminate information. Tellis told me that they are now developing a new model in which discreet audio tours will be available to museum visitors through their personal mobile. He also mentioned that there currently are no plans for making these tours truly interactive experiences by providing visitors with an option in which they add their own observations and reflections.  

The Importance of Narrative and Stories in Learning
           
In “Narrative and Intelligence” Robert Schank writes: "We have difficulty remembering such abstractions, but we can more easily remember a good story. Stories give life to past experience" (p.10). Using and understanding these life events to construct personal narratives and stories will assist an individual to learn, understand and attach their lives.

           
The creation of personal narratives that promote individual styles of learning is one of the most powerful byproducts of using technology based museum-school collaborations. The use of a personal device such as a mobile phone does provide individuals with the capability to record and post real time reflections to lessons, exhibitions or other learning experiences. Using a mobile phone camera or calling in to post a pod cast directly to the web produces a rich personal narrative that both encourages the individual user to discover their own vision and method of communicating, as well as the opponent to share that vision with others. Schank (1990) describes the following:
 Intelligence, in the popular mind, refers to the capacity to solve complex problems, but another way of looking at the issues might be to say that intelligence is really about understanding what has happened well enough to be able to predict when it might happen again. .... Explaining the world (at least to yourself) is a critical aspect of intelligence. Comprehending events around you depends on having a memory of prior events available for helping in the interpretation of new events.
          This idea is exemplified when one considers how world societies and cultures pass knowledge from one generation to the next in the form of stories, epics and narratives. Subjects of these narratives include histories, medical remedies, recipes, and work skills such as building, farming, metalwork, and every aspect of life. The method of transmission of these stories, story telling, not only created the personal narrative for the individual learner, but also helped perpetuate a community of learners through storytelling.

            In describing the theory of multiple intelligences, Howard Gardner describes nine separate human faculties that “process information that can be activated in a cultural setting to solve problems create products that are of value in a culture” (Gardner, 1999, pp.13-4) and continues to explain that “[p]eople have a wide range of capacities. Person’s strength in one area of performance simply does not predict any comparable strengths in other areas.” (p. 31). In essence, Gardner is arguing that different individuals have different strengths and methods of understanding events and the world that surrounds them as well as possessing different modalities for communicating this understanding. Another way of expressing this is to say that some people “get” math, some “get” art, some “get” music and so on. Their understandings come from the individual narratives that they construct to develop their intelligence. Those who speak art will create visual narratives that are art related; those who speak chemistry will construct narratives that are chemistry related.

            Accepting Gardner’s assumptions, it is relatively safe to assume that within any group, there will be differences in how information is processed, how problems are solved and how products are created. One of the most important experiences that an art, science, historical or cultural museums can provide is a space that allows and encourages visitors to create their own personal narratives that best reflect their own individual learning styles and intelligences. The importance of this cannot be underestimated. Many times people cannot not remember straight data, but will remember the same data if there is a story involved. Making their own stories increases the ability for individuals to recollect information and then interpret and apply meaning to new lessons. Mobile phones promote personal narrative by empowering users to reflect and add to their personal narratives as events happen using multiple forms of media (audio, visual, text). These forms directly relate to the students interested and learning style. Their illustrated and annotated stories are then archived on the web for future reflection.

Action Research Approach
            As an experienced museum professional, it seemed to me that the nature of the problem was straightforward and that the solution would be found in developing a compelling, content-driven project that would engage users and promote sharing and collaboration. I had no shortage of ideas for potential projects, but soon found myself in a quagmire regarding possible partners and technologies to use. The more that I researched, contemplated and discussed the idea, the more I realized that the problem was larger than originally planned and that I needed to narrow my research topic. Fortunately, one aspect of Action Research is defined as “a recognized form of experimental research that focuses on the effects of the researcher's direct actions of practice within a participatory community with the goal of improving the performance quality of the community or an area of concern” (Dick, 2002) This definition provided an excellent structure for my project because of its allowance for flexibility and change.

            An additional challenge faced me because as a free-lance consultant, I am not associated with any one institution. This meant that I needed to develop a very creative approach to defining the goals and building the structure for my Action Research Project.

Identifying a Technology and Collaboration Partners
            Reflecting on my original research topic, “Using technology to create collaboration between schools and museum”, helped me to clarify that I needed to begin my project by identifying a technology to use. I was not interested in using computers because they seemed an obvious choice. Also, I was aware of potential problems of accessibility for students in classrooms.  Two concurrent courses in the program enabled me to identify an appropriate technology. One of Professor Gary Stegner’s Learning Adventures challenged me to identify an unfamiliar technology, learn it, and then apply it to my own style of teaching, learning and subject matter. The second came from an assignment in another course, Educating Today’s Learner, in which I needed to identify a ubiquitous technology that could be integrated in to a learning environment. As a challenge to myself, and without much real thought or reflection, I selected mobile phones. They seemed to be an interesting device that can challenge the imaginations of educators and learners.

            Identifying a unique way to use a mobile phone was the next part of my project. Inspiration arrived when I attended the 2006 NACOL (North American Council for Online Education) conference and had the opportunity to hear Hall Davidson of Discovery Online speak. Davidson demonstrated how to use a mobile phone to create audio blogs that are posted directly to the web. This was an “aha” moment for me.  As I inspected my own phone, I began to realize is not just for phone calls. Basic mobile phones can capture and send images, video, audio and even text. I realized that it really is a personal multi-media production device.

            After identifying a technology I needed to find institutional partners open and willing to participate in my graduate research project. Although not being associated with an institution (school or museum) was a problem, it was not insurmountable. I did have seeds for an idea as well as a long-standing interest in using the web to facilitate building communities of learners. For example, 1n 1999 while working at the Skirball Cultural Center in Los Angeles, I developed a collaborative project with colleagues at the Japanese American National Museum that used the web to highlight community connections through sharing family stories. I used this premise as a conceptual starting point and began to form an action research project that would be based upon students visiting a museum, taking photos and recording audio files that are posted directly to the web. The students could then visit each other’s postings to make comments, ask questions and share impressions.

            Deciding to personally try out the viability of this process I went to Hollywood Forever Cemetery to look at artist’s altars at the annual Dia de los Muertos celebration. I brought my mobile phone and wandered around the cemetery, interviewing and recording artists and photographing them with the altars that they made. I immediately posted each image and audio clip to web 2.0 websites on which I had already registered. It was easy, fun and I felt that the processes could be successfully applied to a museum-school program.

            With a technology and project idea chosen, my next challenge was to identify partner institutions. I pursued leads to several institutions and found a small private school as well as a museum that were willing to collaborate with me. I was also pleased to learn that both institutions have reputations for innovative programs. The school developed a successful immersive second language program and does interesting programming with their partner school in Tel Aviv, Israel.  The museum has developed an acknowledged outreach enrichment program for schools located in the lower socio-economic neighborhoods of Los Angeles.

Designing and Actualizing the Collaborative Project
            Organizing and coordinating communication with the partner organizations created a unique set of challenges. There seemed to be no shortage of religious holidays, national holidays, internal school meetings and training days that hindered scheduling programs. Perseverance, enthusiasm and emails prevailed and I was able to meet and plan dates and activities with all of the participants. 

            In January the school director and I spoke about the possibility of an immediate project that could be done. The schoolhad visiting students students from their “twin” school in Israel. Although the visit would have been a perfect example to test online community building with students in geographically distant locations, the students (and teachers) complained that their days were already too full to introduce a new project. We decided instead to begin the project in February. We also decided to use the 6th grade students because they had the most flexible schedules and were most developmentally able for this type of project because of their ability to more fully interact with their environment and make personal reflections. 

            Meanwhile, my conversations with the executive director of the museum were also progressing. With input from the school, we chose three dates for school visits to the museum and designed activities for the students. The first visit planned for February 28 would bring students to the museum where they would instruction about the process of using the phones, and then allow them wander about taking photos and making audio blogs. During the second visit on March 7, additional instruction would introduce ideas about narrative and how to gather family histories. The goal was to enable students to interview and record the stories of family members and about their recollections inspired by museum exhibitions. Additional instruction on that visit would include the process of making annotations and comments to web sites. The final visit was scheduled for March 14 and would be for presentations and public viewing of each other’s sites. It was also at this planning meeting that I was introduced to the museum director of operations, who was to act as my contact and museum liaison.

            In mid-January, about 6 weeks before our first scheduled museum visit, I went to the school to make a presentation to about thirty 6th grade students. We discussed the project and I told the students what they could expect and what we would expect from them. I noticed an interest level split about 50-50 along gender lines (with the boys more interested than the girls) but received no actual commitment to participation.

            In mid-February I distributed a release form to the students. This form had an added function in that when returned, we would have a list of participating students. As February 28 approached, I still had not received any news about participating students. My emails and calls to the school requesting information went unanswered, so I drove to the school to investigate. I met the director who apologized profusely about her lack of communication. She, like many other teachers, was overwhelmed by her responsibilities of day-to-day school administration. She also told me that we wound have to cancel the first visit to the museum and told me that she had been unaware that February 28 was teacher-parent conference day and that the students would not be available. We then decided to modify the project to just two visits, March 7 and 14.

            By Monday, March 5, I still had not received a list of participants. The school director said that she would look into the problem, but because of time limitations, we decided to cancel the March 7 visit as well.  At that point, we discussed our options and decided to try the project with just one museum visit, on March 14. But by Monday, March 12 I had still not received a list of students and I understood that this project was not going to happen.

            At first I was a disappointed and distressed by this turn of events, but I did feel that there was something to be learned, although I was unsure of what it was at that point. I gained insights into other potential learning outcomes after having conversations with my instructor Margaret Reil, several of my peers and a friend who is a professional educator. I decided to I shift my goal from trying to actualize a project to understanding the necessary skills, talents and tasks needed for successful museum-school collaborations. This shift required two new sets of data. I would need to interview the school and museum director to understand their perceptions about the process and lack of success. And I decided to also interview museum professionals who have successfully developed museum-school collaborations so that I would gain and understanding what goes into making collaborations.

Cycle Questions
            I began my quest for understanding by first approaching the school director. When I met with the director, I expressed my appreciation of her willingness to accommodate me and my project, my understanding of the work pressures that may have prevented her from progressing with the project along with my desire to listen and learn from her about her experience and what steps she feels are needed to progress. Unfortunately, she remains overwhelmed with schoolwork and has been unable to meet to talk about this more in depth. But she has expressed a willingness to talk about how to implement this program into next year’s program. We will be meeting to talk after the school year ends.

            My museum contact was quite frank about her experiences relating to other collaborative projects with which she was involved. She said that in general, she found it very difficult to collaborate with schools because of scheduling problems with teachers and administrators. She also said that she found many teachers to be so overworked and under-assisted that they cannot commit to collaborations, and specifically to innovative projects. She also described that her experience with technology in the city schools is that digital divide is still very pronounced, making it virtually impossible to use digital technology. I found one comment that she made to be particularly curious. She spoke to me at length about the importance of institutional commitment and identifying the right partners for any collaboration. She told me that in reality, her department was not specifically suited for the type of innovative technology-based collaboration that I had proposed, and perhaps the museum itself was not suited. I found this very interesting since the executive director of the museum originally steered me to this specific department director. From this observation I learned the importance of due-diligence to insure that the appropriate personnel are involved in planning and decision-making.

            One of the most enjoyable components of my project was the gathering data about the tools and actions necessary for museum-school collaboration. For several years I have attended the annual Museums on the Web conference, which took place this year in mid-April. As a whole, attendees of this conference are personable, techno-friendly and open and interested in collaborations and innovation. In informal conversations with colleagues I learned that two of the main concerns of museum professionals, the perennial lack of funding and a shortage of personnel are similar to the comments of school educators.  As insightful as this was, I decided to create a short survey of eight questions about the collaborative process to help me identify key issues:
  1. Have you had experience in working with museums/school partnerships and collaborations?
  2. If yes, on may projects have you worked on?
  3. What was your role in these projects?
  4. What is the average amount of time (days, weeks, months) that you have devoted to developing a collaborative project (from inception to launch)?
  5. On a scale of 1-5 (one being the least, 5 being the most), have these experiences been successful and have they met their goals?
  6. What are the 5 primary skill sets required in the creation of these collaborations?
  7. What are the 5 main milestones designated in the process?
  8. Who initiated the collaborative projects? Were they internally driven or did they come from the partner (or other) institution?

            The survey was sent via email to 18 individuals with whom I had earlier conversations about collaborations.  I received 7 replies. Although not enough to be called a “comprehensive” survey, I did gain an understanding of several of the important attributes needed to develop a successful collaborative project. The respondents are all professionally active in museum education.  Three are actual museum educators, one is a professor of museum studies, one is a new media designer who specializes in the design of educational exhibitions, one is a researcher in education specializing in museums and one is doctoral student in the business of museums.  Of the seven, only one person has experience in the classroom, but two have graduate degrees in education. Six of the respondents identified their positions as project manager/leader or designer/developer; one role was identified as evaluator/researcher, one as teacher/trainer to participating teachers. The average quantity of collaborative projects that each individual worked on was 5.5 (the range went from 2 to 12) and the average amount of time spent was 5 months (the range went from 21 days to 1.5 years).
  
            The responses that I received to questions about needed skill sets needed and procedural tasks were varied in nomenclature, but similar in tone. I identified the eight most important skill sets as: project management; organization; scheduling; flexibility; patience; communication skills; resourcefulness; content awareness.

            Additionally, there are 5 procedural milestones and goals that need to be clearly identified and defined.   A successful project (where goals are met integrated into a collaborative project) requires: information needs assessment (discovery); development of shared vision and goals; identifying key stakeholders for project commitment and buy-in; obtain funding; iterative design process with time scheduled for multiple assessments and refinements.

            Six of the seven responded to the question about who initiated the collaborations:  five said that they were internally driven and all seven expressed a high degree of satisfaction in working on museum-school collaborations (4-5 on a scale of 5).

            As I reviewed the responses, I became aware of important information that I did not obtain and of the questions that needed to be asked, such as: What was the ratio between the quantities of individual collaborations done over an identified time span (for example 3 collaborations completed over a 4 year period)? How much time was allocated to reflection was included in the process? Did the collaborations include technology? What is the general attitude toward technology? What is the size of the institution? How many people were involved?

            I think that as informative as this survey was, it really functioned as just an introduction to the subject of developing institutional collaborations.  Most of the responses that I received only spurred my curiosity for other important data. Additionally, I was overly sensitive to posing open-ended questions so as to not influence the responders. These types of questions provided the responders more opportunities to express themselves and gave me options for interpreting and inferring meaning. But it also made it more difficult for me to code the responses for a comprehensive understanding of the process.

            I learned from the quality and quantity of data that I did not obtain the need to develop more sophisticated and comprehensive surveys to be able to better understand complex processes and concepts. To accomplish this, I need to make the development of surveys a more iterative process in both the development of the survey questions and the inclusion of a wider range of subjects (for example, this survey did not include several potential key players such as classroom teachers and school administrators). I can also improve the quality of my surveys by making their development a more collaborative process. By integrating input from peers, colleagues and test subjects, I can develop surveys that will provide me with a more detailed data set and will not leave me wondering about the questions not asked.

Survey Reflections
            I was not particularly surprised with the responses that I received. Although not a comprehensive survey, the responses did deflect much of what I have heard and learned as a museum professional. Additionally, the responses reinforced many restraining forces that I identified in my Force Field Analysis. Resources management (money, time and personnel) and institutional commitment continue to be serious issues that hinder, if not prevent institutional partnerships and collaborations. Yet, even though these problems exist, they are not insurmountable. I would venture to say that 90% of the people that I spoke with regarding my specific project and collaboration in general were interested in developing a practical application of the idea.  I continue to believe in the viability of this project, but I have learned that success depended not only on my enthusiasm and knowledge, but on my ability to: 1) clearly identify serious partners who will be able to commit necessary resources; 2) to adapt to the time frames and schedules of partner institutions and 3) to continue to search for creative and flexible solutions to issues as they arise. These three elements will help museums and schools continue to learn about sharing resources in order to successfully develop collaborative, innovative and creative learning experiences.

            I usually employ a bottom-up method of design, incorporating an extensive period of discovery to fully understand the needs and goals of a client.  But for this project I chose to adopt a top-down approach with the hope that my enthusiasm would actualize the project. I learned that there is more involved in creating a multi-institutional collaboration than just enthusiasm and desire.

            My top-down process may not have been completely misguided though. The Mescon brothers (2006) write:  "Often frustrated by the status quo, the visionary becomes a "rational" zealot, as contrasted to Eric Hoffer's fanatical true believer, who is often more of an iconoclast than builder. While dismantling is often necessary, building something better--more effective and efficient structures—is the hallmark of leadership in an enterprise where, in the words of the late Robert Woodruff of Coca Cola, "Everyone gets well”".

            Reflecting on the Mescon brothers’ definition of "Rational Zealot" has helped me to better understand the importance of a balanced and nuanced approach that is needed to build educational partnerships between museums and schools. This idea has also helped me to better understand my own Action Research project: it is not so much about building the actual project as it is about understanding the process, relationships and steps needed to make the project happen.

            My methods have worked successfully many times in the past, usually because the projects are individual, or involve a small core of similar-minded people within unique institution.  Reflecting on this project after it closed down (temporarily), I began to understand the nature of developing collaborations across multiple institutions. Ownership and commitment, clear communication and realistic schedules are all important components for successful projects in any format or medium- academic to corporate, research to production. An individual working solo possesses a certain amount of flexibility to these four areas of concern. One area of strength can compensate for other areas of weakness. This is not the case in institutional collaborations and partnerships:  each component is an integral part of a projects foundation. One area of weakness can impact the success completion of the original project. This was the case in my action research project. My enthusiasm was not enough to carry the project through to completion. There was a lack of ownership among the partners, communication was weak and the timing was off. This outcome reflects my decision to use a top-down approach rather than my usual bottom-up design. I came to my partners with a project that I strongly felt would be an appropriate match for their institution, rather then conducting interviews to ascertain their actual needs and goals.

            When learning about ethical issues, we read about the importance of transparency and honesty in our actions. It is very important to identify constituents willing to commit to a project and most projects cannot be developed by enthusiasm alone but need the input of others. It is up to the project leader to learn how to gently push the program along. The cell phone is not a panacea to bridge the digital divide, but it can be viewed as an easily accessible access point. One way to successfully integrate technology into any learning environment, in this case museum-school collaborations, is through an incremental process. Practically illustrating how technology can be used in easy, innovative, interesting and fun ways can inspire students and teachers to explore how it can be used to enhance learning and ultimately build and expand communities of learners.

            In the end, I came to realize that my Action Research Project addressed two separate but related ideas: 1) integrating the ubiquitous cell phone into learning environments; and 2) identifying the necessary skill sets, talents and processes that need to be in place to successfully share missions and create collaborations and shared between separate, distinct yet related institutions, each with its own strengths, limitations including budget. Enthusiasm is important in developing collaborative projects, as are budget and personnel. But a project is doomed if patience, communication, flexibility, good humor and an understanding of institutional timing are not well integrated into the process.

Reflections on Action Research
           As my studies and project progressed throughout the year, I became increasingly aware of how much my own learning style relates to experiential learning. As much as I enjoy and respond to reading and research, my natural approach to learning is through rolling up my proverbial sleeves and getting virtually dirty. I learn well through action and reflection. There are several theorists whose ideas have helped facilitate this understanding as well as influence the development of my own learning theory. Reading about Howard Gardner’s ideas about multiple intelligences, Seymour Papert’s community of learners, and Roger Schank’s discussion of narrative and intelligence truly resonates in me. Their ideas give words to things that I have observed and have only touched upon in my intellectual journey. Their ideas have helped to shape my thoughts and actions through this project, as well as guide me in the development of my own learning theory.

            Every individual possesses strengths and weaknesses. Some people’s talents are extraordinary, such as Mozart, Picasso, Einstein, Emma Goldman, and the Curies. Each of these people exhibited greatness in their particular area of creativity and thought. None of these individuals excelled in all things. One of the greatest challenges to educators and learners is for an individual to discover at what they are good, at what they may excel and what they truly enjoy. It is exceptionally difficult for an individual to do this alone, from within a vacuum. An enlightened community of learners provides an individual with the opportunity to find their particular voice and intelligence. The community provides a safe environment and structure for individuals to explore, attempt, fail, and ultimately (and hopefully) succeed in their endeavors and journey. Finally, individuals learn by being exposed the narratives of the other members of their community of learners and by creating their own narratives. Knowledge of past experiments, failures and successes are passed on from those experienced to novices beginning their individual journeys. Masons and lawyers, painters and accountants, carpenters and teachers all benefit from past experiences and narratives, each different story told in a voice that resonates to each individual learner.

            Mobile phones promote communities of learners by encouraging individuals to create and share personal narratives about their own process of problem solving. The integration of communication technology into museum-school collaborations can then be viewed as an excellent example facilitating the practical application of the theories of these three thinkers into real life.

References
Bower, B. (2001) Distance Education: Facing the Faculty Challenge. Online Journal of Distance Learning Administration, Vol. IV, Num. II. Retrieved November 14, 2006 from http://168.144.129.112/Articles/Facing%20the%20Faculty%20Challenge.rtf

Dick, B. (2002). "Action research: Action and research" Retrieved February 3, 2007 from http://www.scu.edu.au/schools/gcm/ar/arp/aandr.html

Gardner, H. (1999) Intelligence Reframed. New York: Basic Books

Greenfield, D. (2000) Contextual Links and Non-linear Narrative: A Virtual Rashomon. Archives & Museum Informatics, 2000 Museums on the Web Conference Online Journal. Retrieved June 2, 2007 from http://www.archimuse.com/mw2000/papers/greenfield/greenfield.html

Mescon, M.H., T.S. Managing with a Mission. Executive Excellence. Provo: May 1996.Vol. 13, Issue 5. P. 11. Retrieved April 9, 2007 from http://proquest.umi.com.lib.pepperdine.edu/pqdweb?did=9652732&sid=2&Fmt=3&clientId=1686&RQT=309&VName=PQD

Papert, S. (1993) The Children’s Machine. New York: Basic Books

Prensky, M. (2005) What Can You Learn for a Cell Phone? Almost Anything! Innovate, Journal of Online Education. Volume 1, Issue 5 Retrieved on October 26, 2006 from http://www.innovateonline.info/index.php?view=issue&id=5

Resnick, M., (2002) Rethinking Learning in the Digital Age. The Global Information Technology Report: Readiness for the Networked World, Chap. 3. Retrieved October 26, 2006 from Lifelong Kindergarten MIT MediaLab http://llk.media.mit.edu/papers/mres-wef.pdf

Rice, R.E., Katz, J.E. (2003) Comparing Internet and Mobile Phone Usage: Digital Divides of Usage, Adoption, and Dropouts. Telecommunications Policy 27 pp. 597- 623 Retrieved November 14, 2006 from http://www.3c.hanyang.ac.kr/information/upload/Class_1.pdf

Schank, R.C. (1990) Tell Me a Story: Narrative and Intelligence. Evanston, IL: Northwestern University Press
Tellis, Chris (personal communication, April 13, 2007)

Wikipedia, Mobile Phones, Retrieved October 26, 2006 from http://en.wikipedia.org/wiki/Mobile_Phone

Appendix
Clicky- http://www.clicky.com/
Dia de los muertos at Hollywood Forever project demo- http://www.flickr.com/photos/dagreen/281714062/in/set-72157594349031575/
Flickr- www.flickr.com/
Gcast-http://www.gcast.com/
Gabcast- http://www.gabcast.com
Virtual Kitchen Stories- a collaboration between the Skirball Cultureal Center and the Japanese-American National Museum- http://www.golemgrafica.com/virtualKitchen/vk/)